All Projects

IDProjectCategoryTask TypeSeveritySummaryStatusProgressOperating System
270OpenPandora Main OSCoreBug ReportVery LowPower-slider & lid-close events: XFCE observes user set...New
0%
Release 1 (Zaxxon) Task Description STATUS QUO: If you are in XFCE and hold the power slider for 3 seconds, you thereby trigger the shutdown command. For 3 more seconds a dialogue box gives you the chance to abort the shutdown ("Shutting down in 3…2…"). Now in MiniMenu no direct shutdown key is available. You first have to quit the running app (via PANDORA key), then call up the menu (via SELECT key), and then navigate to "Shutdown" and confirm it (by B or ENTER). INQUIRED BEHAVIOR: 1) Thanks to the very recent MiniMenu speedups, these 4 consecutive user interaction steps can now at least be be executed a lot faster. Nevertheless, offering a 1-button-interaction (via power slider) too, would be nice. Could you please make that available to MiniMenu? And in general: Make this power-slide-event available to any possible GUI, so that not each GUI has to implement this by itself, but rather the OS catches this event and handles it uniformly, except if a certain GUI WANTS to establish an exception to the rule. 2) Also the "Lid-Close-Settings" seem to be ignored by MiniMenu. MiniMenu seems to have the action "Turn off screen" hardcoded to that event. Please make MiniMenu observe the user settings from "Lid-Close-Settings". RELATED SOURCE CODE FILES (to my knowledge): op_lid.sh op_power.sh op_bright_up.sh op_bright_down.sh
265OpenPandora Main OSApplicationBug ReportMediumMiniMenu: Flawed tab display of sub-categories if they ...Unconfirmed
0%
Release 1 (Zaxxon) Task Description I assigned personal subcategories to some of my games. Some of those subcategories share the same beginning string, i.e: Shooter, ShooterBallistic ShooterScoller. MiniMenu displays those subcategories with flaws! See the ASCII screenshots below. Note: The star symbols indicate the currently active selection. The main category tab "Game" being active: ---------------------------------------------------------- | All | Audio | AudioVideo | Education |*Game*| Graphics | ---------------------------------------------------------- ActionGame AdventureGame ArcadeGame BlocksGame ... Shooter ShooterBallistic ShooterScroller ... GameA GameB GameC ... ---------------------------------------------------------- Now if I navigate into the sub-category "Shooter", everything normal: ---------------------------------------------------------- |*Shooter*| ---------------------------------------------------------- .. ShooterA ShooterB ShooterC ... ---------------------------------------------------------- But if I navigate to the sub-category "ShooterBallistic", strangely MiniMenu shows 2 tabs, "Shooter" and "ShooterBallistic", and jumps right into "Shooter". ---------------------------------------------------------- |*Shooter*| ShooterBallistic | ---------------------------------------------------------- .. ShooterA ShooterB ShooterC ... ---------------------------------------------------------- In order to reach my intended tab "ShooterBallistic" I need to navigate to it again. Annoying. There the contents are as expected: ---------------------------------------------------------- | Shooter |*ShooterBallistic*| ---------------------------------------------------------- .. ShooterBallisticA ShooterBallisticB ShooterBallisticC ---------------------------------------------------------- The flaw is the same for all other sub-categories beginning with "Shooter...". All have the flaw as shown in the example "ShooterBallistic", only that it is themselves instead of "ShooterBallistic". One more example to be perfectly clear: ---------------------------------------------------------- | Shooter |*ShooterScroller*| ---------------------------------------------------------- .. ShooterScrollerA ShooterScrollerB ShooterScrollerC ----------------------------------------------------------
262OpenPandora Main OSApplicationBug ReportMediumMiniMenu: 1) "Notes line" cannot be deleted. 2) Note li...Unconfirmed
0%
Release 1 (Zaxxon) Task Description Steps to reproduce the bug(s): 1) In MiniMenu select an arbitrary app. 2) Press SPACE to bring up the contextual menu. 3) Select "Edit notes line 1". 4) Insert your string and confirm. 5) Now at a later time you may decide to remove your note line again. Therefore you select the same app again in MiniMenu, then repeat steps 2-3, but this time: a) Erase all characters so that you get an empty string and then confirm. RESULT: Your change is simply ignored! There should be a possibility within MiniMenu to remove/reset note lines, the simplest being to simply accept an empty string as an input, that's what an average user will try if s/he does not find a dedicated "Delete note line" command. b) As a workaround I tried something and detected yet another bug! As I could not create an empty string, I simply created a note line only containing 1 SPACE character (=the string " ") and confirmed. This got accepted. If MiniMenu is in detailed view mode (press the A-button or TAB in order to bring it up, if it is not already there) and you slide over an app whose note line is " ", MiniMenu crashes! Maybe the bug is connected with the writing to / the parsing from the .OVR (override) files which MiniMenu creates for the affected files, as the separating value in OVR files seems to be TAB, and SPACE is also WHITESPACE, therefore some parsers probably skip/misinterpret this, and MiniMenu then catches an unexpected situation! WORKAROUND: If you ran into the problem, that you cannot get rid of the note lines anymore, simply start a file browser of your choice, navigate to the location of the affected .PND file and find its sister .OVR (override) file and delete it or edit it accordingly!
258OpenPandora Main OSApplicationBug ReportLowMiniMenu: Pressing key multiple times only cycles focus...Unconfirmed
0%
Release 1 (Zaxxon) Task Description EXAMPLE: MiniMenu with the option "Subcategories as folders" YES, and the current active tab i.e. "Game" lists: Subgenre folders: ActionGame, AdventureGame, ArcadeGame, BlocksGame, … App items: Abuse, Amoeboax, Arkaniod, Bloqus, … THE BUG: Pressing "A" multiple times only cycles the focus between folders (ActionGame, AdventureGame, ArcadeGame), but never reaches the app items (Abuse, Amoeboax, Arkaniod). BESIDES THIS BUG in the current keyboard item selection logic, I kindly inquire to implement: FS#243
243OpenPandora Main OSApplicationFeature RequestMediumMiniMenu: Pressing successive character keys should com...Unconfirmed
0%
Release 1 (Zaxxon) Task Description Imagine this tab content: Nubs, Pandora Input, PNDstore. CURRENT BEHAVIOR: Pressing "P" and "N" is succession jumps to "Nubs" eventually, as it first jumps to the first "P" item ("Pandora Input"), then to the first "N" item, "Nubs". DESIRED BEHAVIOR: That it acts like in most Linux file browsers or the Mac OS X Finder. In detail: Pressing "P" and "N" within a certain time limit should combine them to the string "PN" and jump to the first item which starts with that string, i.e. "PNDStore". If no item matches, reduce the combination string by one character, try to match again, if that doesn't match, try matching again with one character less, ... , until only one character is left, and if that one doesn't match jump to the nearest previous lexicographical character, which matches.
240OpenPandora Main OSApplicationFeature RequestLowMiniMenu shall return into full screen mode (more quick...Unconfirmed
0%
Release 1 (Zaxxon) Task Description If you set MiniMenu's option "Live (not exit) on app run?" to YES, and you quit an application and return to the still running MiniMenu, it runs in windowed mode, and takes about 2 seconds until it goes into full screen mode again. This delay should at best be not noticeable at all, at most 0-1 seconds.
239OpenPandora Main OSApplicationFeature RequestLowMiniMenu: New option: Grid stop horizontalUnconfirmed
0%
Release 1 (Zaxxon) Task Description I am suggesting the new option "Grid stop horizontal" for MiniMenu with the following possible settings and their effect. Yes -> If the boundary is reached the focus remains there. No -> If the boundary is reached the focus starts at the opposite side again. Jump to next/prev line -> If the boundary is reached the focus jumps to the next/previous line and the opposite side.
110OpenPandora Main OSCoreBug ReportVery LowBattery percentage static in MiniMenuUnconfirmed
0%
All Task Description Battery remaining percentage in MiniMenu does not update unless you change tabs back and forth. This is only really an issue when leaving the unit charging and not using it. It gives the appearance that it is not charging until you swap tabs around.
Showing tasks 1 - 8 of 8 Page 1 of 1

Available keyboard shortcuts

Tasklist

Task Details

Task Editing